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News Tag: WOW SOD Runes

  • WOW Classic SOD: A Complete Guide To All The New Runes Coming To Phase 2

    Posted: Feb 06, 2024

    Season of Discovery started off strong, and even though it dropped off later, anticipation for more WOW Classic content is building again. With SoD Phase 2 coming soon, players will get exciting new Runes. Here I will introduce all the new Runes that Phase 2 will introduce.

    Season of Discovery Phase 2 is implementing two new Runes per class. Each of them has their own mission, and players need to find them.

    Some of these are very important in combat, especially for the new raids, so be sure to get hold of what works best for your class. That said, it’s wise to familiarize yourself with new Runes before they drop, and stock up on enough WOW Classic SOD Gold to upgrade them anytime later.

    Druid

    • Eclipse: This will increase the critical strike chance of your next two Wrath abilities by 30%. And Wrath increases the critical strike chance of your next Starfire skill by 30%, with each effect stacking up to four times.
    • King of the Jungle: Tiger’s Fury now increases the physical damage you deal by 15% and instantly provides you with 60 Energy. To balance damage, Tiger’s Fury now has a 30 second cooldown.

    Paladin

    • Sheath of Light: Deals damage to your melee weapons and increase your spell power. It also causes your critical heal to apply additional healing to the target over time.
    • Guarded by the Light: This causes your melee weapon hits to restore mana over time. Meanwhile, the healing amount of Flash of Light, Holy Light, and Holy Shock will be reduced by half.

    Hunter

    • Melee Specialist: Reduces the cooldown of Raptor Strike so that it triggers immediately, and there is a certain chance that Raptor Strike will not trigger the cooldown each time it is used. Also, this Rune will remove Mongoose Bite’s cooldown.
    • Trap Launcher: Allows you to place a trap anywhere within 40 yards and allows you to place traps in combat. Also, fire-based traps and frost-based traps have separate shared cooldowns.

    Warrior

    • Rallying Cry: This is a defensive ability. It can be activated to increase the health of all parties and raid members within 40 yards.
    • Blood Surge: Skills such as Heroic Strike, Bloodthirst and Whirlwind have a 30% chance of making your next slam happen instantaneously and without consuming Rage.

    Rogue

    • Shuriken Toss: Throws a shuriken at your enemy, damaging your target and up to 4 additional nearby targets.
    • Master of Subtlety: This adds extra 10% damage to your attacks while sneaking and for six seconds after.

    Priest

    • Mind Spike: Causes 108-126 points of Shadowfrost damage to the target and increases the critical hit chance of the next Mind Blast.
    • Pain Suppression: Reduces all damage taken by friendly targets by 40 points.

    Warlock

    • Invocation: Refresh Corruption, Immolate, Curse of Agony and Siphon of Life, causing damage immediately when the remaining time is less than six seconds.
    • Dance of the Wicked: Whenever you land a critical hit on an enemy, a buff is triggered that increases your and your pet’s dodge chance. When this happens, you also gain 2% of your maximum mana.

    Mage

    • Missile Barrage: Gives your Arcane Blast, Fireball, and Frostbolt spells a chance to reduce the channel duration of your next Arcane Missiles spell in half, reduce its mana cost to 0, and cause the missiles to fire every 0.5 seconds.
    • Chronostatic Preservation: Fusion of Arcane, Fire and Frost magic for later use. You can hold this spell on for up to 15 seconds, otherwise it burns and heals friendly targets for 665-998 points.

    Shaman

    • Maelstrom Weapon: Damage caused by melee attacks has a chance to reduce the casting time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%. Note that this cast time reduction only stacks up to five times.
    • Spirit of the Alpha: Casts a 30-minute buff on a friendly target, increasing the threat generated by that target.
    • Two-Handed Mastery: Gain 30% attack speed when hitting an enemy with a two-handed weapon.

    While this may seem a little overwhelming at first, don’t worry, as most of these runs are fairly simple in their role. So deciding which runes to use shouldn’t be a complicated process.

    For example, Mage healers are a unique aspect of SoD in that they have the option of a Chronostatic Preservation Rune because of its excellent healing output. So, knowing these basic Runes information now can help you get a head start on Phase 2!

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